Release Date: 11/18/2008
Platforms: PC, PS3, XBOX360, Wii, Your mom’s toaster
Publisher: Eidos Interactive
Developer: Crystal Dynamics
Genres: Action, Adventure
Told you. This is not a racing game.
So, Tomb Rider, the source of all our childhood suggestive themes. This is the kind of game, which I know I played with the usual mouse+keyboard in the biggining, but nowdays couldn’t think of any other way to play it, but a gamepad. There is support. Almost full. Minor programing issues tho: the helps/hints are preprogrammed, so they don’t change if you switch to a gamepad. Standing on a switch with a box in Lara’s hand, a gamepad in yours (and hopefully nothing else), and the game will tell you, to press CapsLock to throw the box. Well F you! And this all through the game: “Press G”, “Press H”, “Press E”, “Space”, I’M ON A GAMEPAD MORON!!
Anyway, after you figure out which is which, set up the gamepad sensitivity so one snees doesn’t make Lara spin around like someone having a seizure, it’s all fine. Menus support the pad too.
One small hint tho, which I suffer through most of the time: Forward is always where Lara is facing, not the camera! If you point the stick in the way the camera angle suggests Lara should jump she will jump right next to the platform and into the abyss… Thank Allah for the quicksave… (indicated by a little tingling sound which drives me nuts, personally).